In truth there’s no reason why you couldn’t use both if your adventuring group was more than four players (that’s what I’m planning to do). ![]() The first chapter sets out two potential story hooks to begin the narrative: find something abstract you lost long ago, or help an old warlock rescue an Archfey. Will I be interested in the story, and will my players have fun? Warning: This article is intended for Dungeon Masters considering purchasing The Wild Beyond the Witchlight and contains some spoilers for players. Now, with the release of The Wild Beyond the Witchlight, I’ll use those same five questions to show why this story has to be the next one I tell.
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